AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Mexico for Q3 2022
Explore the performance of the top 5 basketball game apps on Android in Mexico during Q3 2022, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2022, the top five basketball game apps on the Android platform in Mexico showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Basket Battle by Supersonic Studios LTD saw a significant fluctuation in weekly downloads, starting at 46.6K at the end of June and peaking at 83K in the first week of July. The downloads then dropped to 10.8K in early August before stabilizing between 17K and 34K in September. Weekly revenue showed a mixed trend, with notable peaks of $9 in mid-August and $8 in mid-September. Active users initially surged to 153K in early July, then maintained a steady range between 80K and 130K for the rest of the quarter.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS experienced steady weekly downloads, starting at 17.9K at the end of June and fluctuating around this mark until a slight dip in late August, followed by a rise to 12.4K by the end of September. Weekly revenue peaked at $890 at the beginning of August, gradually decreasing to $271 by the end of September. Active users ranged from 82K to 91K in July, eventually declining to around 73K by the end of the quarter.
Mini Basketball by Miniclip.com showed a gradual increase in weekly downloads, starting at 3.9K in late June and reaching a high of 20K in mid-September. Revenue followed a similar upward trend, peaking at $456 at the end of August. Active users climbed from 7.9K in late June to a peak of 32K in mid-September, reflecting the app’s growing popularity over the quarter.
Basketball Stars: Multiplayer, also by Miniclip.com, maintained a consistent download rate, averaging around 10K weekly, with a peak of 13K at the end of August. Revenue remained relatively stable, with minor fluctuations, peaking at $387 in mid-September. The number of active users remained steady, ranging between 31.8K and 44.4K throughout the quarter.
Basketball Arena: Online Game from Masomo Gaming experienced a notable decline in weekly downloads, starting at 12.4K in late June and dropping to around 1.7K by the end of September. Revenue saw a peak of $450 in late July but generally declined to $201 by the end of the quarter. Active users also saw a decrease from 36.4K in late June to around 17.4K by the end of September.
These insights into app performance are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.